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		<title>Legacy Mission Editor 1.4c Installation</title>
		<link>http://stlscripting.wordpress.com/2010/04/28/legacy-mission-editor-1-4c-installation/</link>
		<comments>http://stlscripting.wordpress.com/2010/04/28/legacy-mission-editor-1-4c-installation/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 18:46:53 +0000</pubDate>
		<dc:creator>muldrf</dc:creator>
				<category><![CDATA[Legacy Mission Editing]]></category>
		<category><![CDATA[Legacy Modding]]></category>

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		<description><![CDATA[To create new scripted missions for Star Trek Legacy you must have a few things.  First of all you must have Star Trek Legacy installed ofcourse.  You can use Legacy 1.0, 1.1 or 1.2. Next you must have Microsoft Visual C++ Express 2008 (2005 will work with the x86sdk added but it is no longer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stlscripting.wordpress.com&amp;blog=10862478&amp;post=4&amp;subd=stlscripting&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>To create new scripted missions for  Star Trek Legacy you must have a few things.  First of all you must have  Star Trek Legacy installed ofcourse.  You can use Legacy 1.0, 1.1 or  1.2.</p>
<p>Next you must have Microsoft Visual C++ Express 2008 (2005 will work  with the x86sdk added but it is no longer listed at the express website for download).  It is a free  download from Microsoft that you can download from here: (Update: 2010 is now released and 2008 is no longer listed.. It was reported by someone that 2010 Beta failed to work&#8230;)</p>
<p>http://www.microsoft.com/express/download/</p>
<p>Install it with all default settings.</p>
<p>Next you must have the Legacy Mission Editor.  Any info posted on  this site will be for Version 1.04c of the Modified Legacy Mission  Editor that I created based on the Original release by Bethesda.  Here  are two links for the 1.4c release.  If you happen to be using the  Ultimate Universe Mod Version 1.5 (or higher) you will already have the  1.4c Mission Editor installed.</p>
<p>http://www.ultimateuniversemod.net/download.php?view.23</p>
<p>http://legacy.filefront.com/file/Muldrfs_Modified_Legacy_Mission_Editor;94180</p>
<p>—-</p>
<p>If your using a 64bit version of windows be it Windows XP Pro x64,  Vista 64bit or Windows 7 you will have to change the path to the C++  Compiler.  The Default path is “C:\Program Files\Microsoft Visual Studio  9.0\VC\bin” you must change it to “C:\Program Files (x86)\Microsoft  Visual Studio 9.0\VC\bin”.  To do this goto the “Edit” menu on the  Legacy Mission Editor and then “Configuration” and change the path  there.  For Windows XP or Vista 32 bit leave it at the default.</p>
<p>Also for Any version of Windows Vista or Windows 7 you MUST use “Run  as Administrator” or it work properly or be able to compile missions.   To do this you must right click on the icon and pick “Run as  Administrator” or change the Properties on the icon and set it to always  run as administrator.  If you turn off “UAC” or “User Account Control”  in Vista/Windows7 you shouldn’t have to do this.</p>
<p>—-</p>
<p>Congratulations once those are installed you should be good to go as  far as required software goes.   To test if it’s working properly open  the Legacy Mission Editor and select the Tkm01 (first mission on the  list) and click on “Build Mission” on the menu at the top.  You should  get 3 “Output” Windows with various text in.  The first two are displays  of some various info on the .scp and .rul files when they are parsed,  they are rarely used.  The third and final window is for the actual  compile.  You should get an output similar to this:</p>
<p>—–</p>
<h5>C:\Program Files (x86)\Bethesda Softworks\Star Trek  Legacy\missions\tkm01&gt;call “C:\Program Files (x86)\Microsoft Visual  Studio 9.0\VC\bin\vcvars32.bat”</h5>
<h5>C:\Program Files (x86)\Bethesda Softworks\Star Trek  Legacy\missions\tkm01&gt;”C:\Program Files (x86)\Microsoft Visual Studio  9.0\Common7\Tools\vsvars32.bat”<br />
Setting environment for using Microsoft Visual Studio 2008 x86 tools.</h5>
<h5>C:\Program Files (x86)\Bethesda Softworks\Star Trek  Legacy\missions\tkm01&gt;cl.exe tkm01s.cpp /O2 /Ob1 /I “..\..\Include”  /D “WIN32″ /D “NDEBUG” /D “_WINDOWS” /D “_WINDLL” /D  “_CRT_SECURE_NO_WARNINGS” /GF /FD /EHsc /MT /Gy /W3 /nologo /c  /errorReport:prompt<br />
tkm01s.cpp</h5>
<h5>C:\Program Files (x86)\Bethesda Softworks\Star Trek  Legacy\missions\tkm01&gt;link.exe tkm01s.obj /OUT:”tkm01s.dsl”  /INCREMENTAL:NO /NOLOGO /DLL /SUBSYSTEM:WINDOWS /IMPLIB:”tkm01s.lib”  /MACHINE:X86 /ERRORREPORT:PROMPT kernel32.lib user32.lib gdi32.lib  winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib  oleaut32.lib uuid.lib odbc32.lib odbccp32.lib<br />
Creating library tkm01s.lib and object tkm01s.exp</h5>
<h5>C:\Program Files (x86)\Bethesda Softworks\Star Trek  Legacy\missions\tkm01&gt;cl.exe tkm01r.cpp /O2 /Ob1 /I “..\..\Include”  /D “WIN32″ /D “NDEBUG” /D “_WINDOWS” /D “_WINDLL” /D  “_CRT_SECURE_NO_WARNINGS” /GF /FD /EHsc /MT /Gy /W3 /nologo /c  /errorReport:prompt<br />
tkm01r.cpp</h5>
<h5>C:\Program Files (x86)\Bethesda Softworks\Star Trek  Legacy\missions\tkm01&gt;link.exe tkm01r.obj /OUT:”tkm01r.drl”  /INCREMENTAL:NO /NOLOGO /DLL /SUBSYSTEM:WINDOWS /IMPLIB:”tkm01r.lib”  /MACHINE:X86 /ERRORREPORT:PROMPT kernel32.lib user32.lib gdi32.lib  winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib  oleaut32.lib uuid.lib odbc32.lib odbccp32.lib “tkm01s.lib”</h5>
<p>———–</p>
<p>You will see my output shows “Program Files (x86)” because I’m using  64bit Windows 7 to compile the mission.  If there are any Errors listed  then you mission won’t have compiled properly.  But troubleshooting  those potential errors is for another post.  If you get this output  without errors your ready to start getting into the basics of scripting.</p>
<p>I’ll be posting some basic scripting info hopefully in the near  future.  Then I’ll look into posting on various topics.  I have also  written another application for Mission Editing and compiling and be  posting info about it.  I prefer to use it and haven’t used the Legacy  Mission Editor itself in quite awhile.</p>
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			<media:title type="html">muldrf</media:title>
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		<title>Visual Studio Express 2010 Released</title>
		<link>http://stlscripting.wordpress.com/2010/04/28/visual-studio-express-2010-released/</link>
		<comments>http://stlscripting.wordpress.com/2010/04/28/visual-studio-express-2010-released/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 18:57:09 +0000</pubDate>
		<dc:creator>muldrf</dc:creator>
				<category><![CDATA[Legacy Mission Editing]]></category>

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		<description><![CDATA[With the release of Visual Studio Express 2010 now comes the question does it work with Star Trek Legacy mission compiling?   I had word from one person that they installed the 2010 beta and it didn&#8217;t compile or didn&#8217;t compile properly.  The only answer I have at this time is I don&#8217;t know.  I&#8217;ll see [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stlscripting.wordpress.com&amp;blog=10862478&amp;post=7&amp;subd=stlscripting&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>With the release of Visual Studio Express 2010 now comes the question does it work with Star Trek Legacy mission compiling?   I had word from one person that they installed the 2010 beta and it didn&#8217;t compile or didn&#8217;t compile properly.  The only answer I have at this time is I don&#8217;t know.  I&#8217;ll see about downloading and setting up Visual C++ Express 2010 on a system and try to compile some mission scripts.  2005 and 2008 worked although 2005 required the x86 SDK to be installed as well, while 2008 had it built in.</p>
<p>&#8212;&#8212;&#8212;-</p>
<p>Belated update here.  Yes I installed V C++ 2010 and NO it didn&#8217;t work.  2010 also doesn&#8217;t appear to come with the SDK for compiling x86 programs.  I did just come across the win32 SDK though for 2010.  I figured I&#8217;d post links to it here for download.  Personally I still use 2008 for everything I do Legacy related or anything else that is.  But when I can I&#8217;ll install 2010 again and the SDK and see if Legacy will compile.  If it does I will likely switch over to using 2010 for everything else if I don&#8217;t find other issues with it.</p>
<p>Web Download Installer:</p>
<p><a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6b6c21d2-2006-4afa-9702-529fa782d63b" target="_blank">http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6b6c21d2-2006-4afa-9702-529fa782d63b</a></p>
<p>ISO Downloads</p>
<p><a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=35aeda01-421d-4ba5-b44b-543dc8c33a20&amp;displaylang=en" target="_blank">http://www.microsoft.com/downloads/en/details.aspx?FamilyID=35aeda01-421d-4ba5-b44b-543dc8c33a20&amp;displaylang=en</a></p>
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			<media:title type="html">muldrf</media:title>
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		<title>Hello world!</title>
		<link>http://stlscripting.wordpress.com/2009/12/08/hello-world/</link>
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		<pubDate>Tue, 08 Dec 2009 14:05:00 +0000</pubDate>
		<dc:creator>muldrf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Welcome to my new blog. The focus of this blog will be as a modding info resource for the game Star Trek Legacy by Bethesda Softworks that was released for Star Trek’s 40th Anniversary.  I plan to mostly focus on information on creation of Scripted Missions, but I’m sure I’ll be posting other bits of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stlscripting.wordpress.com&amp;blog=10862478&amp;post=1&amp;subd=stlscripting&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Welcome to my new blog.</p>
<p>The focus of this blog will be as a modding info resource for the  game Star Trek Legacy by Bethesda Softworks that was released for Star  Trek’s 40th Anniversary.  I plan to mostly focus on information on  creation of Scripted Missions, but I’m sure I’ll be posting other bits  of info on other modding subjects.</p>
<p>When will I get to it?  I don’t know.  How much info will be here?  I  don’t know.  Guess we will wait and see how this takes off.  Good luck  modding Legacy.</p>
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